Showing posts with label Spout Lore. Show all posts
Showing posts with label Spout Lore. Show all posts

Sunday, July 2, 2017

A Whole Damn Army Example: The Hellfire Imperium

Taking in the rules expressed in this, that, and the other entry, my Into the Heart of the Dragon game features a nation-state called the Hellfire Imperium, and I can stat out the nation-state's Capital City, called Dis. Dis is responsible for the creation of A Whole Damn Army of Imps. We start with the base stats of Dis.
  • Dis is a City
By default a city is Moderate, Steady, Guard, Market, and Guild (Iniquities). It also has Oaths with at least two other steadings (Abaddon, Sheol), usually a town and a keep. If the city has trade with at least one steading and fealty from at least one steading choose one (as a capital city, it does):
  • The city has permanent defenses, like walls: +Defenses, Oath (Ikisat)
The city has one problem
  • supernatural defenses: +Defenses, Blight (Is a literal Hell on Earth)
These upgrade Dis' Defenses to Battalion, thus the city has a force with these stats on hand:

A Whole Damn Battalion                                                       Horde, Huge, Organized, Intelligent,
Terrifying
Tridents and Fireballs (b[2d6+7] damage 1 piercing)                                                    24 HP 7 Armor
Reach, Forceful, Near, Far
Special Qualities: A Metric Shitload of demons!
  • Shatter Their Morale! (any)
  • Loose! (Archers)
  • Hold the Lines! (Pikes)
Because they are practically Hell on Earth, in addition to these base defenses, they can conscript enough Lost Souls to also field the following army (who are not inexperienced, even though they are conscripted from the general population).

All the Damned Souls                                                               Horde, Huge, Cautious, Intelligent,
Terrifying
Wall of Woes (w[2d6] damage* and heal the same amount)                                         32 HP 7 Armor
Reach, Forceful, Near, Far
Special Qualities: A Metric Shitload of souls!,
  • Surround them! (Infantry)
  • Their souls are forfeit!
*These souls are loathe to cause any more harm than they may already have for fear they will be further punished, yet they are still willing due to their inability to escape said punishment.

If they have several days notice of an attack, they can call for another Whole Damn Army from the combined resources of Abaddon and Sheol--which would have +5 HP and an extra move--and some Dragon Riders from Ikisat.

Resources
At Moderate Prosperity with a 32 HP citizenry earning the Wages of Sin, they have coffers no larger than 250,000,000 (6 points)

At 24 HP, the Battalion has roughly 2,500,000 worth of military supplies.(4 points)


Saturday, July 1, 2017

Spout Lore: The Steel King


The Steel King was once a mortal gone to the mountain of the gods to become a disciple of the dwarven god of smithing, Navanor Truestone. Around this time, the god's daughter Inebra Truestone was but a godling. The mortal attempted to woo her while under her father's tutelage, and when the father found out, the mortal was cast to the fiery underworld. The citizens of Towmyen think this has something to do with why the Blasted Wasteland is so large.

Wednesday, June 28, 2017

Material Sciences in Into the Heart of the Dragon

My Into the Heart of the Dragon campaign has a house rule where you can add tags to items that make them worth +50% price per added tag rather than a flat 50 gold. Some items are of a lower quality, and have modifications that make them cheaper rather than more expensive. This reduction is also -50% (usually). If an item’s price would be reduced to zero by modifiers, its price is -80% instead (minimum 1 coin).

As a natural extension of that, I've decided to make a list of qualities and materials using tags. They will vary in price based on the number of good and bad qualities they have. I know this one may not suit everyone, so don't read it if you don't want the extra detail in your campaign

Thursday, April 6, 2017

Into the Heart of the Dragon


So I made a map for a Dungeo World campaign in which the party is swallowed by a dragon big enough to eat a village whole. The idea is that they escape the dragon by killing it from the inside, and it crash lands, This map is where the dragon crash lands.
DW Campaign by steelsmiter
Since the game also takes place in part, inside a dragon, I'll also leave you with the starter for the group inside the dragon:
World Eater was once a normal dragon. For many centuries now, the dragon has been so big it could eat a village. The additional size means the dragon does not have the same physiology as other dragons. Old tales tell of ancient heroes with legendary weapons could once pierce its scales, but nobody has succeeded in doing that as long as anyone can remember. Assuredly, larger holds survive by sheer volume of siege weaponry they can bring to bear. You are from no such land. Some of you may have been here a while, others only a month. This is your story.

First Impressions
Ø  World Eater was once an ordinary black dragon, but now has a variety of gemstones and minerals that have become embedded into the dragon due to its hibernation and feeding cycles.
Ø  The town of Gullet as far as anyone inside can reckon, is a little way past where the Dragon’s esophagus meets its trachea, hence the name. Occasionally the dragon eats, and the whole town shakes like an earthquake. Dirt and rubble from a new town becomes a part of Gullet.
Ø  Gullet is situated deep in a “valley”; deeply enough that when the dragon breathes fire, the citizens are not harmed. They do however feel an intense pressure wave.
Ø  Gastric Fog occasionally comes from “south” of Gullet, leaving those who are stuck outside with mild acid burns for the next several days.
Ø  There is something the villagers are not telling you.
Ø  A constant faint creaking sound accompanies a slight rising and falling, as if the entire area is in a constant tide.

Questions
(in addition to the bonds you make with the other players, answer +Wis of the following)
Ø  Are you on good terms with the citizens of Gullet?
Ø  How did you survive the fall from the Dragon’s maw to the town of Gullet?
Ø  How long have you been in Gullet?
Ø  What rumors have you heard about escaping the dragon?
Ø  Whence did you hail before your home was swallowed?
Ø  Who do you know in Gullet?
Ø  Who would try to stop you from escaping the dragon if you could get out of Gullet?

Monday, August 29, 2016

Spouting Tavern Lore

Inebra is the dwarven Goddess of Drink. She was forged when Navanor Truestone was experimenting with different quenching materials, and he used rum (dwarven of course, 3 times more potent than that human drivel). Being what serious minded people might think of as the Divine posterchild of Fetal Alcohol Syndrome, during her youth, she would disguise herself and engage people in drinking contests.

After a few centuries of this, a human named Ogmar recognized her, and he asked for her hand in marriage should he win. She was conflicted in this, but in that moment of doubt, she knew she had to reaffirm her position as The Best of the Best. She won, but he lasted long enough to get her a little tipsy, drinking at least 8 times what a human should. She could have at that point, changed her mind and he not do a thing about it. Her father would not have anything but a dwarf wed his child either, so she transformed him into a dwarf, and promoted him to demi-god. She also bequeathed the name Oathbinder upon him for making a god keep her word.

This is why in proper dwarven society (for a game featuring this lore) there is a largely matriarchal chain of command with every step having a council of 8 males acting as council to a woman holding the actual position.

The question has been posed how she was forced to keep her word, and the answer, is that she was tipsy and confused.