Showing posts with label Measurements. Show all posts
Showing posts with label Measurements. Show all posts

Sunday, December 21, 2025

Video Games as a JRPG Accessory

So I've been working on a Parody Setting for JRPG World in which much real world technology is replaced by magical equivalents. I had several footnotes to the effect that data storage doesn't work the same way as in the real world so I had to equivocate storage according to the duration of audiovisual material (which can also be compared to pages of Lorem Ipsum) as if it were a magical effect. So I went and ran some numbers about how many hours of main quest, how many of side quest, typical map sizes and so forth.

Once I sorted that out I made it randomizable on a dice roll. the maximum possible results on my randomization match pretty well with the largest games in the real world right now. It just so happens that the Tier of Magical Effect that a video game would be equivalent to means that at the top end they are 5,000 GP accessory equivalent items. In JRPG World. 5,000 GP is equivalent to 50 MetaUSD (which is to say in game currency purchased as a joke on microtransactions is 50 bucks per 5000 GP).

Video games are a little bit more expensive than that now, but it does surprise me to be within about 20% for some base games these days. On a table that I'd already written. Using nothing more than the equivalent magical duration.

Friday, June 16, 2017

Dragging a Corpse

RPG characters die or are knocked out a lot. In DW, there isn't really much in the way of unconsciousness either. At 0 HP you roll to see if you take your Last Breath. If you win, you're alive, and if you lose, you die. So what happens if part of the bargain is that you're unconscious. and your friends have to drag you to safety? What follows is copied over from here but usable by people who don't care about wench vital statistics.

Ned's Head has Weight 1 (because DW doesn't care about lbs, this is somewhat abstract). After a bit of a wiki-walk, and some Google Fu, I find that there are a number of both medical and non-medical consensus that indicate a head weighing between 4500 grams, and 6500 grams. It would not be unreasonable to assume 10-15 lbs is fair (and wt 0 items are below 5 lbs). a study in 1983 said that the head itself was about 8% of a body's weight. 8% is about 1/12th, so we can assume humans are base Weight 12. Given that, we can assume the following: 

  • A dwarf is weight 12.
  • An Elf is weight 10.
  • A Halfling is weight 6. Though I haven't seen them, gnomes are fairly traditional in gaming, so if your game has them, a gnome is weight 5.
  • An Orc is considered to be 15 weight rather than 12.
  • Add +Str.
  • Multiply Weight by 1d6+9 (which is a number between 10 and 15) to get lbs.
A minor note on Load
I've noticed that using a normal range of Load scores (6-12 plus +STR) would make it difficult for even the strongest party member to carry back anyone who died and any gear if using the +stat rather than the score. With that in mind, a fighter would have up to 30 Load with 18 Strength. It's actually pretty standard in a great number of RPGs for a 18 STR equivalent to have a maximum carry weight between 300 and 450 lbs. If you use +Stat instead, Fighters max out at 15 Load, which is only 150-225 lbs. Use whichever you prefer, I'm gonna use Strength SCORE+x

Saturday, August 6, 2016

Wench Vital Statistics

In all my years of gaming (It'll be 17 this fall) I have never found a group that wasn't at least 20% (and usually closer to 50%) interested  in all the details of any wench they attempt to gain the services of. As noted in the Wench class I previously posted, they grant healing based on the amount of rest they prevent their client from attaining, so it was implied that the service was sex. What follows is a great deal of discourse on the dimensions of a human. Before reading this article consider the following:
  • I am aware that Dungeon World is about asking questions and making statements, and not about how to bog it down with all sorts of rules.
  • This is pedantic/nit-picking/immature.
  • I don't care.