My Into the Heart of the Dragon campaign has a house rule
where you can add tags to items that make them worth +50% price per added tag
rather than a flat 50 gold. Some items are of a lower quality, and have
modifications that make them cheaper rather than more expensive. This reduction
is also -50% (usually). If an item’s price would be reduced to zero by modifiers, its
price is -80% instead (minimum 1 coin).
As a natural extension of that, I've decided to make a list
of qualities and materials using tags. They will vary in price based on the
number of good and bad qualities they have. I know this one may not suit everyone, so don't read it if you don't want the extra detail in your campaign
Design
Damascus Wootz/Pattern Welding
+50% value
- Superior to Steel
Dwarven Armor
+150% value (only +50% inside a Dwarven settlement)
- Armor removes the Clumsy tag for dwarves
- -1 ongoing to Defy Danger with +DEX.
- Superior to Steel
Dwarven Weapon
100% value (only +50% inside a Dwarven settlement)
- Swap Reach for Forceful
- Superior to Steel
Elven Weapons (Elven armor is Mythril)
+250% value (only +200% inside an Elven settlement)
- Mythril
- +1 Ammo
Notes: Used in place of the core Elven Arrows price is only 5
coins but stats remain the same.
Jagged
+100% value
- +Messy
- +1 damage
Orcish
+50% value
- Cheap
- Jagged
Stiletto
+50% value
- 1 piercing
Material
Crystal
+50% value
- Jagged
- Fragile
Dragon Anything
+250 value
- Armor Only: Provides the same Armor value against the element the dragon breathed (so a 3 armor suit protects with 3 armor for most things, 6 armor vs. its breath type)
- Weapons Only: The element that the dragon breathed is imbued within the weapon, giving it the +element tag (which logically affects weaknesses, resistances, and so forth). Whenever you roll 10+ to Hack and Slash and choose to deal extra damage, deal an extra d8 instead of the normal d6. You are still at risk.
- Superior to Mythril
Lightweave
+350%
- Superior to Elven
- Whenever you Hack and Slash or Volley, you can roll +INT instead of the respective attribute.
- If you are a Cleric who worships Sola, upgrade your damage to a d10
Mythril
+200% value
- Reduce wt. by 1
- Weapons replace Clumsy with Precise
- When you defy physical dangers with Mythril Armor, a 6- becomes a 7-9
- Superior to Steel
+400% value
- Ignores the "n Piercing" tag when dealing damage, but not the "Ignores Armor" tag
- Armors get +1 armor
- Weapons get +1 Piercing (though the tag is ignored against Orichalcum, it still gets a bonus point of damage for the purpose of normal penetration, thus breaking even with the armors)
- Superior to Mythril (probably worth a bonus forward, but that's up to the fiction)
Quality
Cheap (may represent “Pig Iron”)
-50% value
- For weapons, on 6- with Hack and Slash or Volley, reduce damage by -1 ongoing. Normally a -x ongoing calls for a circumstance that fixes it. This could be anything from bending metal back into shape, re-wrapping grips, refitting armor that's been knocked out of place, retying ties that have come loose, etc. For armors, a 6- on Defend or Defy Danger reduces armor by -1. Armor reduced to zero is destroyed
Fragile/Brittle
-50% value
- On 6-, the item is destroyed.
Superior
+50% value (minimum. Also add the value of lesser materials
where applicable)
- Whenever the GM offers a worse outcome, hard bargain, or ugly choice, or says what happens on a 6-, the item cannot be lost to a lesser material.
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