So I've been working on a Parody Setting for JRPG World in which much real world technology is replaced by magical equivalents. I had several footnotes to the effect that data storage doesn't work the same way as in the real world so I had to equivocate storage according to the duration of audiovisual material (which can also be compared to pages of Lorem Ipsum) as if it were a magical effect. So I went and ran some numbers about how many hours of main quest, how many of side quest, typical map sizes and so forth.
Once I sorted that out I made it randomizable on a dice roll. the maximum possible results on my randomization match pretty well with the largest games in the real world right now. It just so happens that the Tier of Magical Effect that a video game would be equivalent to means that at the top end they are 5,000 GP accessory equivalent items. In JRPG World. 5,000 GP is equivalent to 50 MetaUSD (which is to say in game currency purchased as a joke on microtransactions is 50 bucks per 5000 GP).
Video games are a little bit more expensive than that now, but it does surprise me to be within about 20% for some base games these days. On a table that I'd already written. Using nothing more than the equivalent magical duration.
No comments:
Post a Comment