Showing posts with label Diablo. Show all posts
Showing posts with label Diablo. Show all posts

Saturday, July 1, 2017

Spout Lore: The Steel King


The Steel King was once a mortal gone to the mountain of the gods to become a disciple of the dwarven god of smithing, Navanor Truestone. Around this time, the god's daughter Inebra Truestone was but a godling. The mortal attempted to woo her while under her father's tutelage, and when the father found out, the mortal was cast to the fiery underworld. The citizens of Towmyen think this has something to do with why the Blasted Wasteland is so large.

Monday, August 22, 2016

All About Mooks

This post builds on a previous post I made about hordes and mass combat here: https://steelsmiter.blogspot.com/2016/08/on-subject-of-hordes-and-mass-combat-in.html it's inspired by the fact that in the Diablo series, there were creatures or fixtures that just generated and unloaded large numbers of low HP opponents. As mentioned in the link, I prefer to think a horde has one stat block, featuring one HP score for the entire horde, and that defeating this HP score doesn't necessarily annihilate the horde, but sends individual members scattering. That's sort of applicable in the Diablo series I guess, but I think it would be more appropriate to handle Diablo hordes entirely differently. Two moves are relevant to GMs of diablo based games:

Generate Encounter
When the party enters an undiscovered area, the GM rolls +nothing. *On a 10+, hold 3, *On a 7-9 hold 1. At any time in this area, you may spend 1 hold on the following:
  • +1d6 mooks in a horde per player
  • 1 normal monster
  • A hidden room or event (roll again)
*on a 6-, The party gains 1 treasure roll without any particular risk.

Fight Mooks
A slang term for the hordes of standard-issue, disposable bad guys whom The Hero mows down with impunity. Also called "baddies", "goons," "scrubs," "drones," "small fry," "flunkies," "pawns," "toadies," "grunts," "minions," "lackeys," "underlings," "henchpersons," and "cannon fodder". When you fight mooks, roll +STR. On a 10+ choose 2, and on a 7-9 choose 1:
  • you roll your damage normally, and take out that many mooks.
  • you suffer no injury or condition.
  • you are not slowed down, inconvenienced, or distracted from an objective on the other side of them.