In Crime and Chaos on my discord server there are a few ways to deal with complex actions. The primary one is to set a base difficulty for individual rolls to succeed and to assume a complexity total anywhere from 2-5 times the individual roll difficulty. Video Games are too complex for even the Complex Action mechanic alone. "Beating" a game is simple, but to fully appreciate most video games you need to do the following:

- Advance the Story until you no longer can.
- Find all the Easter Eggs
- Find all the Secrets
- Get all the Achievements

Advancing the story one session is Easy (TN 10) with a Complexity of 50 and each roll taking 1 hour. You can fail at this an unlimited number of times without consequence but each failure costs an hour. The story will also advance while you're finding Easter Eggs, Secrets, Achievements, and so on. Other that that, The Boss sets how many complex actions are required complete the story.

Finding all of the Easter Eggs is Average (TN 20) with a Complexity of 40 if they are easy to find and not numerous (Complexity 100 if Numerous), or Hard (TN 30) with a Complexity of 60 if not numerous, or 150 if so.

Finding all the secret rooms, items, and so on

*other than Easter Eggs*is always Hard (TN 30) with a Complexity of 150
Getting all of the non-secret achievements is Average (TN 20) with a Complexity of 100. Getting all of the secret (or otherwise difficult) achievements is Very Hard (TN 40) with a Complexity of 200.

Gameplay duration is a length of time equal to the rolls you have made plus the total relevant Complexity values.