Showing posts with label Visual Novel Ideas. Show all posts
Showing posts with label Visual Novel Ideas. Show all posts

Friday, January 20, 2017

Notice Me Senpai

I've been working on Visual Novel World for a while now, and here it is, ready for playtest! It takes the "Class Warfare approach" of presenting character subtypes and allowing people to cobble together a character from 2-3 choices of those subtypes. All of them are geared either to anime/manga/visual novel stereotypes, or a(n admittedly western) idea of (mostly modern) Japanese culture, or at least the culture that Americans see, which is mostly varying degrees of cooking/food culture, martial arts, mecha, romance, schools, or squick depending on the example media.

Saturday, September 3, 2016

Visual Novel Ideas: The Attributes

Cool
Represents an aesthetic of attitude, behavior, comportment, appearance and style that is generally admired; Because of the varied and changing connotations of cool, as well as its subjective nature, the word has no single meaning.

Hot
Represents your physical appearance mostly; It’s used as other games might use Charisma. Although being Hot doesn’t necessarily mean you have Charisma, it still works in a similar manner. You might also extend this one to something like Cooking, which can literally be hot.

Smarts
Having or showing quick intelligence or ready mental capability, shrewd, sharp, clever, or witty.

Sports
This represents a character’s athletic ability, both for engaging in competition, and for getting around the game world on foot.

Weird
How unusual you are, in a mundane way.

These scores are rated from -1 to +3, but they only go up to +2 by default.

Some ideas I have right now for character creation:


Choose Archetypes

Choose two or three common anime Archetypes (what Dungeon World called Specialties, not to be confused with what Dungeon Fantasy called Archetypes). If you choose 3, you start with all their Starting Moves. If you choose 2, you can take an Advanced Move with one of them. I'm looking to ballpark around 7 Moves per Archetype, and I have a few ideas for archetype right now
  • Accidental Pervert
  • Bokukko
  • Cuckoolander
  • Dojikko
  • Foreigner
  • Genki
  • Idol Singer
  • Iinchou
  • Journalist
  • Kuudere
  • Meganekko
  • Miko
  • Ojou
  • Osananajimi
  • Otaku
  • Sensei Chan (might not go with this one because I'm calling the GM Sensei)
  • Shrinking Violet
  • Sports Star
  • Sukeban
  • Tsundere
  • Yandere
Choose a Look
Pick one of your three archetypes to derive your look from . Each one will present 4 options for each of eyes, hair, body, and clothes.

Choose Attributes
Pick one of your 3 archetypes to derive your Core Attribute from(which does not have to be the same  one you derive your look from). Your Core Attribute is +2. The other scores are either
  • +2, +0, -1, -1 or
  • +1, +1, +0, -1 

Whichever you pick, arrange them however you like.