Tuesday, September 27, 2016

Collateral Damage: A Deeper Look into Vehicles

I've been thinking about something I said regarding the price of some vehicles. in the previous article. 
Thus would make each point of stress is worth $12,500.
This runs into problems. For example, take a  3 bedroom 2 bathroom house with drywall interior. It can be assumed to have: 
  • space for 6 occupants
  • A kitchen
  • 3 armor
That would be 10 stress and $125k, which works for cars, but it's been over 20 years since that conversion rate made any sense for a house. For a GTA based game I created a while back, I thought 50k was a fair price per bed, bath, or other significant features. That would put this same house at 500k, but research suggests that a house with those features is between 3-400k. So tripling it for houses, but leaving it $12,500 for vehicles is fitting.
 Applying this to actual cars is problematic unless cars aren't considered to have the 3 armor assumed by a steel frame (the material I previously mentioned is iron, but the difference is not significant) because that gives them a minimum price around 3,600 with no control stat, no occupants, etc. Consider the following: http://www.dodge.com/en/charger/

Here's what's stated
  • 707 Horsepower
  • 6.2L Hemi V8 Engine
  • 3 Armor

The vehicle probably has +1 Control at the least. I won't bother trying to think too deeply on that one. The pictures show enough room for 3 kids in the back, in addition to 2 front seats. We'll call that 4 Occ.

Thus we have 
  • 707 Horsepower
  • 6.2L Hemi V8 Engine
  • 3 Armor
  • 4 Occ.
  • +1 Control
That's 10 things, for about 28K. It would not be unfair to assume vehicles are between $2500, and $3000 per point of Stress. If a house is $50,000 per point, and a Vehicle is $2,500 we can thus assume that "Basic Amenities" multiplies price by 20. Otherwise the multiplier is closer to about 17.

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